Difference between revisions of "Battle Mini Game"

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'''Battle''' was a mini game for the Legacy Console editions of Minecraft released on June 21, 2016. It was inspired by Hunger Games, a competitive deathmatch game often played on Java Edition servers. It was the first of three mini games released for consoles. Gareth Coker is credited as the composer for the soundtracks of all three. However, it is essentially confirmed that [[C418]] actually created four songs that play in the base Battle maps.
'''Battle''' is a mini game for the Legacy Console editions of Minecraft released on June 21, 2016. It was inspired by Hunger Games, a competitive deathmatch game often played on Java Edition servers. It was the first of three mini games released for consoles. Gareth Coker is credited as the composer for the soundtracks of all three. However, it is essentially confirmed that [[C418]] actually created four songs that play in the base Battle maps. They remain unreleased but have been ripped from the game files by fans.




= History =
= History =


Six months after Battle's launch, '''''Minecraft: Battle & Tumble (Original Soundtrack)''''' was released on streaming services. Even though it was marketed as Battle's complete soundtrack, only the songs from DLC maps were included - the four default tracks that played in standard maps were oddly missing. The reason for this discrepancy wouldn't be uncovered until [https://youtu.be/4mn47MqhbFY?t=2639 Anthony Fantano's C418 Interview] in January 2021. C418 stated he made the music for one mini game, but refused to create more under a tight deadline. This would lead 4J Studios to hire Gareth Coker instead. C418's Battle music has yet to be officially released, possibly being reserved for the [[Untitled Minecraft album]].  
Six months after Battle's launch, '''''Minecraft: Battle & Tumble (Original Soundtrack)''''' was released on streaming services. The album was solely credited to Gareth Coker. Even though it was marketed as Battle's complete soundtrack, only the songs from DLC maps were included - the four default tracks that played in standard maps were oddly missing. The reason for this discrepancy wouldn't be uncovered until [https://youtu.be/4mn47MqhbFY?t=2639 Anthony Fantano's C418 Interview] in January 2021. C418 stated he made the music for one mini game, but refused to create more under a tight deadline. This would lead 4J Studios to hire Gareth Coker instead. C418's Battle music has yet to be officially released, possibly being reserved for the [[Untitled Minecraft album]].  


This set of tracks is often referred to by fans as '''Battlemode''', a misnomer which comes from the first publicly available extraction of the music by [https://www.youtube.com/user/loinmin loinmin]. Legacy Console editions stored their music in BINKA format which heavily compressed the bitrate to 86kbps. Versions of the music processed with [https://en.wikipedia.org/wiki/Spectral_band_replication spectral band replication] were made in an attempt to remedy the poor audio quality. In late 2024, [https://www.mattnl.com/ MattNL] discovered that TU36 of Xbox 360 Edition in particular retained the XWB format for audio; a lossless format. The music was pre-compressed before being added in game, but at a higher bitrate of 128kbps. This rip also revealed the internal file names for the songs which all begin with '''MG01''', likely an acronym for "Mini Game 01." These remain the best quality versions of the tracks barring an official release.
This set of tracks is often referred to by fans as '''Battlemode''', a misnomer which comes from the first publicly available extraction of the music by [https://www.youtube.com/user/loinmin loinmin]. Legacy Console editions stored their music in BINKA format which heavily compressed the bitrate to 86kbps. Versions of the music processed with [https://en.wikipedia.org/wiki/Spectral_band_replication spectral band replication] were made in an attempt to remedy the poor audio quality. In late 2024, [https://www.mattnl.com/ MattNL] discovered that TU36 of Xbox 360 Edition in particular retained the XWB format for audio; a lossless format. The music was pre-compressed before being added in game, but at a higher bitrate of 128kbps. This rip also revealed the internal file names for the songs which all begin with '''MG01''', likely an acronym for "Mini Game 01." These remain the best quality versions of the tracks available barring an official release.


= Tracks =
= Tracks =

Latest revision as of 21:03, 4 March 2026

I failed the quiz.
This article is missing trivia.
The basic details are all here, but if you know some fun facts on these tracks, you should add them.
Battle Mini Game

BattleTumbleSoundtrackCover.png

Release date 2016-06-21
Running time 33:37

Battle is a mini game for the Legacy Console editions of Minecraft released on June 21, 2016. It was inspired by Hunger Games, a competitive deathmatch game often played on Java Edition servers. It was the first of three mini games released for consoles. Gareth Coker is credited as the composer for the soundtracks of all three. However, it is essentially confirmed that C418 actually created four songs that play in the base Battle maps. They remain unreleased but have been ripped from the game files by fans.


History

Six months after Battle's launch, Minecraft: Battle & Tumble (Original Soundtrack) was released on streaming services. The album was solely credited to Gareth Coker. Even though it was marketed as Battle's complete soundtrack, only the songs from DLC maps were included - the four default tracks that played in standard maps were oddly missing. The reason for this discrepancy wouldn't be uncovered until Anthony Fantano's C418 Interview in January 2021. C418 stated he made the music for one mini game, but refused to create more under a tight deadline. This would lead 4J Studios to hire Gareth Coker instead. C418's Battle music has yet to be officially released, possibly being reserved for the Untitled Minecraft album.

This set of tracks is often referred to by fans as Battlemode, a misnomer which comes from the first publicly available extraction of the music by loinmin. Legacy Console editions stored their music in BINKA format which heavily compressed the bitrate to 86kbps. Versions of the music processed with spectral band replication were made in an attempt to remedy the poor audio quality. In late 2024, MattNL discovered that TU36 of Xbox 360 Edition in particular retained the XWB format for audio; a lossless format. The music was pre-compressed before being added in game, but at a higher bitrate of 128kbps. This rip also revealed the internal file names for the songs which all begin with MG01, likely an acronym for "Mini Game 01." These remain the best quality versions of the tracks available barring an official release.

Tracks

MG01 [1]

MG01 [1]
Length 8:11
  • Commonly referred to as Battlemode 1.

MG01 [2]

MG01 [2]
Length 8:09
  • Commonly referred to as Battlemode 2.

MG01 [3]

MG01 [3]
Length 8:28
  • Commonly referred to as Battlemode 3.

MG01 [4]

MG01 [4]
Length 8:48
  • Commonly referred to as Battlemode 4.

External Links